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Lego dc super villains walkthrough part 6
Lego dc super villains walkthrough part 6














On the right of the upper level of the first indoor area, there is a terminal to activate which will send a spray into the large plant directly below and release the character token. In the first indoor area, head to the left on the lower level and destroy the tables of equipment to reveal the graffiti spot. We aim to provide easy to follow guides and any feedback is welcome. Please support our YouTube channel by subscribing and liking this video. Each level of both the core story and bonus Justice League story requires you to collect the following: The video will show you what is required to 100% the level with additional detail below for each part.

Lego dc super villains walkthrough part 6 how to#

Build the bricks, and then hop into the vehicle (press to pilot) to launch Joker and his Number One Gal to the escape helicopter.This guide will show you how to achieve 100% completion on LEGO DC Super-Villains Level 11, Apokolips, WOW!. Joker can destroy the silver LEGO at the top with his bombs. Swap to him and construct to create a giant jack-in-the-box! Jump on, and Joker will fly up to join Harley. This causes a LEGO object to break near Joker. At the top, go to the back and use her hammer. Push it until the acrobat poles are locked into place - Harley can jump up those. Harley will launch herself up and smash through the floor! Up above, go toward Green Lantern (he’ll leave, don’t worry!) and construct the hopping bricks in the corner. The heroes are fighting up here, so recruit three henchmen and interact with the multi-grapple hooks to break down the door.Ĭonstruct the hopping bricks, the flip the switch on the back of the LEGO cannon you’ve created. In the elevator, use Harley’s giant hammer - you’ll automatically climb up higher into the clocktower. Only Harley can swing on the acrobat poles. Climb the ladder, then swap to Harley Quinn. Joker can do that - Joker can also interact with the spray-paint wall and demolish it. The henchmen will create a bounce pad! Hop up and you’ll eventually drop a crate filled with hopping bricks.Ĭonstruct the bricks, then pull down the orange grapple hook. They’re the LEGO people in the Joker jackets! Recruit all four, then interact with the Joker pad. Defeat the cops, then press to recruit henchmen. On the rooftop, give Joker a spin! He has lots of fun moves. The final part of the level is all about helping them get home safely. Meanwhile, the Joker and Harley Quinn are enjoying a crazy night on the town. Lex Luthor and friends are in a giant rumble with the Justice League. Who’s inside the secret underground prison chamber? It’s Metallo, and his power can defeat Superman! The Justice League appear, but this level isn’t over yet. When the puzzle is solved, ride the elevator up and use the red switch. You don’t need to solve it on your own - follow the glowing panels! Move the panels that glow, and you’ll eventually solve the puzzle. Use it with Lex Luthor - this is a slide puzzle! These can be really hard, so pay attention! When you move a slide, one of them will GLOW. Turn all three conduits until they light up.Ĭonstruct the hopping bricks from the gold turret to create a technology panel. Destroy the glowing LEGO object and construct the hopping bricks - you’ll build a little platform for Lex Luthor! As Lex, go to the green panel and use his technology powers to connect the power uplink. Switching to Mercy, enter the darkness - she can light things up. Swing into the office and use the computer in the second floor room to unlock the door below.

lego dc super villains walkthrough part 6

Construct the Grundy pad, and interact - Grundy can throw Cheetah up to the acrobat poles. Swap to Mercy to use the orange LEGO grapple hook and connect the bridge.Įxit through the door on the other side, and you’ll reach a new room - and new friends! With Solomon Grundy, destroy the LEGO vending machines, then swap to Cheetah build the hopping bricks. On the bridge outside, target the silver metal LEGO object on the opposite end of the bridge with Lex Luthor.

lego dc super villains walkthrough part 6

Now you can slip through the laser grids and exit the prison. Destoy the silver metal LEGO in the room the right, on the second floor. Destroy both turrets, then construct the hopping bricks to create wind tunnel up to the second floor. Now Lex Luthor can destroy the turrets - press to launch missiles that destroy shiny metal LEGO.














Lego dc super villains walkthrough part 6